Standard 2
Were your students ever tired and bored from taking tests over and over again? With Standard 2 from the ISTE Standards, you get to design or adapt your own assessments and learning experiences for your students in the classroom. Students learn in a variety of different ways so why not customize and personalize learning activities to address their diverse learning styles to accommodate your class. Some of the other things standard 2 lets us do that are beneficial for our students are; developing technology-enriched learning environments, and providing students with multiple and varied formative and summative assessments aligned with content and technology standards.
For designing or adapting relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity, WebQuest (Item 1) is a fantastic tool for both you and your students. You’re probably thinking that this we already discussed this for the standard 1, well you’re right, but it also fits well for standard 2. As a teacher, creating learning experiences that incorporate digital tools and resources for your students is easier than you think it is. WebQuest allows you to create a lab type of assignment or even use one that another teacher has already created. The best part is about WebQuest is that you don’t even have to use the website you can create your own via Google Docs like I did or another template of your choice. WebQuest allows you to have your students use a digital tool of their choice i.e. Powerpoint, creating a Weebly website, or with Google Slides.
Customizing and personalizing learning activities to address students’ diverse learning styles is easier thank you think. There are a variety of digital tools that you can use that are even free. For game based learners you can use kahoot.it (item 3), you will first need to create your own Kahoot at getkahoot.com then your students are able to access the game with your pin. Using this site, is not only fun, but it basically forces your students to stay engaged especially if they love competition. With this game, students are able to play it using any type of electronic device that can access internet, such as a phone, iPad, tablet, laptop and computer.
Using Kahoot, you are even able to develop technology-enriched learning environments. Your students are learning through technology. They get to interact and push the right color or part of the screen to answer a question. It is also based off of speed, so the quicker you answer the more points you get. The whole classroom will get involved, I know mine did when we played it as a class.
Even though Kahoot is all around a great tool for standard 2, there is another digital tool that you can use to Provide students with multiple and varied formative and summative assessments aligned with content and technology standards. This tool from Google known as Google Forms (Item 4). It is free and allows you to create your own test for your students who are then able to take it anywhere. You can even make it so it is only open during a certain time of day and is in a different order for every student. As scores come in, you as the teacher are able to view how your students are doing and who needs improvement in certain areas. This is a great tool, I used it several times as a survey to see how my project was and what I needed help on, I also used it as a quiz after students watched an instructional video. It allowed for positive feedback, and even to make sure students did the appropriate assignment.
For designing or adapting relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity, WebQuest (Item 1) is a fantastic tool for both you and your students. You’re probably thinking that this we already discussed this for the standard 1, well you’re right, but it also fits well for standard 2. As a teacher, creating learning experiences that incorporate digital tools and resources for your students is easier than you think it is. WebQuest allows you to create a lab type of assignment or even use one that another teacher has already created. The best part is about WebQuest is that you don’t even have to use the website you can create your own via Google Docs like I did or another template of your choice. WebQuest allows you to have your students use a digital tool of their choice i.e. Powerpoint, creating a Weebly website, or with Google Slides.
Customizing and personalizing learning activities to address students’ diverse learning styles is easier thank you think. There are a variety of digital tools that you can use that are even free. For game based learners you can use kahoot.it (item 3), you will first need to create your own Kahoot at getkahoot.com then your students are able to access the game with your pin. Using this site, is not only fun, but it basically forces your students to stay engaged especially if they love competition. With this game, students are able to play it using any type of electronic device that can access internet, such as a phone, iPad, tablet, laptop and computer.
Using Kahoot, you are even able to develop technology-enriched learning environments. Your students are learning through technology. They get to interact and push the right color or part of the screen to answer a question. It is also based off of speed, so the quicker you answer the more points you get. The whole classroom will get involved, I know mine did when we played it as a class.
Even though Kahoot is all around a great tool for standard 2, there is another digital tool that you can use to Provide students with multiple and varied formative and summative assessments aligned with content and technology standards. This tool from Google known as Google Forms (Item 4). It is free and allows you to create your own test for your students who are then able to take it anywhere. You can even make it so it is only open during a certain time of day and is in a different order for every student. As scores come in, you as the teacher are able to view how your students are doing and who needs improvement in certain areas. This is a great tool, I used it several times as a survey to see how my project was and what I needed help on, I also used it as a quiz after students watched an instructional video. It allowed for positive feedback, and even to make sure students did the appropriate assignment.
Item 3: Kahoot! The interactive game-based learning tool that helps students learn while having fun. Check it out at kahoot.it or go to getkahoot.com to get started.
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Item 4: Google Forms, allows you to keep track of your students' progress, and create our own assessments based on curriculum. This link will take you to one a created or students to take after watching an instructional video I made docs.google.com/u/0.
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